1/4/2023 0 Comments Openttd signals examples:) But if you'd rather not, I'd start with the following arrangement: My advice for you is to start by simplifying your tracks. One way to mitigate deadlocks is to leave enough space between semaphores to fit the whole train and try to avoid chokepoints like the semaphore at X would be. For example, if you had three semaphores set up like this:Īnd a train passed through semaphore Y while your other train's heading back from the oil refinery station, you can end up in a situation where semaphor X will block both trains and they'll sit there forever (until you notice that your profits are dropping like crazy). You also have to make sure you set them in a way that doesn't result in a deadlock. The basic idea is that once a train passes through a semaphore, the semaphore turns red behind it until the train passes through another one further down the track. And prefers going the right direction rather than going to the depot. However, if you want to overlap a part of the track, you pretty much have to set up semaphores at each intersection to make sure your trains don't crash into each other. Version of OpenTTD Version: 1.9.3 Expected result Train prefers stop at station rather than going to the depot. The absolute easiest thing to do would be to avoid semaphores and build two separate tracks, each leading to a separate slot in the double station. When the signal tool is selected, the signal selection toolbar will show up. Prerequisites for building signals + + + CTRL + To build signals, select the signal tool located in the railway construction toolbar. Never quite figured out one-way ones properly. For usage examples, like common station or junction setups, see the additional links provided. Disclaimer: I usually use two-way semaphores.
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